Rider 2026.2.0.2
This is a technical release for Rider 2026.2.0.1 due to a shared release pipeline with ReSharper. Feel free to disregard this update.
If you are upgrading from Rider 2026.1.X or earlier, here are the highlights of the 2026.2 release:
- Agent skills that connect AI agents to Rider's own intelligence in .NET and game development.
- Support for official Microsoft .NET, Aspire, and Azure Agent Skills directly from the IDE.
- GitHub Copilot now natively built in and available out of the box.
- Faster .NET workflows: ~2.8s quicker debugger launch on Windows, 2–3× faster branch switching in Roslyn solutions, and 7–8% lower backend memory use.
- Faster Unreal Engine projects: ~2× faster C++ and asset indexing when opening the generated .sln.
- WPF Hot Reload for editing XAML while the app runs.
- Redesigned NuGet tool window
- File-based C# app templates.
- Intention previews to see quick-fix and context-action changes before applying them.
- New Game Development category in the New Project dialog, with ready-made Godot and CMake templates plus preconfigured build settings and run configurations.
- Better UE navigation: UInterface implementation tracking and Gameplay Tag usages surfaced in Blueprints via Code Vision and Find Usages.
- Professional Godot support: configurable GDScript formatter, drag scene nodes into code, Autoload/UID resolution, and the official Rider integration addon on the Godot Asset Store.
- Natvis support on Linux and macOS, including godot-cpp.natvis, plus ISPC language support.
- TypeScript 7 support for faster large-codebase workflows.
- Built-in Azure Functions support and Azure DevOps pull requests.
For the full list of updates included in this release, click here.