What's Changed
Security fixes:
- Fix inline scripts being executed when loading text resources or binary project configuration files
- special thanks to @NotNite for reporting this!
Bug fixes
- Fix crash when loading 3.x C# projects
- Fix scenes being loaded with incorrect dependencies when cached UID path differs from text path
- Fix encryption key not being set for --list-files and --patch-translations
- Load Dialogic translation IDs during translation recovery
- improves translation key recovery for games using the Dialogic system by up to 99%
- Add execute_visual_shader_node_scripts configuration option to execute VisualShader node scripts during scene loading/recovery (for recovering scenes from games such as FogPiercer)
- As this option executes arbitrary code, this defaults to off and it is highly recommended that you examine the code for the game before enabling it.
Full Changelog: v2.6.3...v2.6.4