Changes
• New language:Thai
• Added rounded corners in dialog progress bar
• Display version number in error screen
• Updated shading on benchbot (default) Minecraft skin
• Automatically sanitize bedrock animation names to prevent white-spaces in export
Fixes
• Fixed #3630 error loading bbmodel with animators targeting non-existent elements
• Fixed #3634 Knife tool deselection issue
• Increased plugin list request timeout and added additional console warning
• Fixed #2664 issue with vertex-snapping group pivot
• Fixed issues with adding armatures to collection
• Fixed Power-of-two rescaling in glTF export when textures are external (#3622, thanks @Tamicktom)
• Fixed #3629 Edit Session issue when syncing texture layers
• Fixed #3624 Billboard not updating when recording GIF
• Fixed #3625 Scale step keyframes incorrectly load as uniform
• Fixed #3619 preview.scale bugs switching between animation projects
• Fixed #3170 Animation Controllers don't save or load pre_effect_script
• Fixed incorrect handling of multi‑statement molang (#3594, thanks @InformationKiller)
• Fixed dragging groups/elements into a selected group (#3595, thanks @SahinEmirhan)
• Fixed TGA texture loading in skin format and fixed Phantom skin preset (#3597, thanks @SahinEmirhan)
• Fixed translation issue in share model error message
• Fixed side effect of mouse wheel keybindings
• Fixed #3602 "Move To" does not work from Action Control
• Fixed per_group_texture not working with meshes (#3600, thanks @Buwwet)
• Fixed #3550 false molang validation error in effect keyframes
• Fixed mesh face highlights not updating when selecting island in UV editor
• Fixed undo issue when centering nested groups
• Fixed #3574 can no longer reorder animators in timeline
• Fixed Linux paths for Aseprite, PixiEditor, Photoshop, and GIMP (#3553, thanks @TheCastleDev)
• Added fallback for mismatch when loading outliner structure data
• Fixed #3639 Binding in Elements section does not update when editing binding via dialog
• Fixed error when dragging image from UI into Blockbench
• Fixed #3558 groups can be added to armatures via null object
• Fixed #3581 overflow of checklist dialogs
• Fixed UI offset when creating new image project
• Fixed #3292 Adjust Curves adds 1/255 in RGB values
• Fixed mirror modeling undo issue
• Fixed armature bone of different meshes used to highlight weights